So after this discussion here's a draft revised card I'd like to submit for interrogation.

As has been discussed before this is a really weird unit. On the one hand it is extremely over armored for the early war era but on the other its armament is extremely weak for the early war era. This is probably why after Dunkirk, they were used for training only.
Matilda I (??) points
1940 Vehicle - Tank
Spd: 2
Def: 5/4
AS: 8/7/5
AV: 3/3/2
SA
Prone to BreakdownSlow 3Trench CrossingGunnery: The A11 had a .303 Vickers (same gun as Vickers MG Team) as it's only armament in the turret. As is typical with single vehicle mounted MGs it does not have
Double Shot. To simulate the limitations of firing an MG from a turret I took -1/-1/-1 off normal Vickers MG stats. Anti-vehicle stats reflect the Vickers MG norm.
Spd: This is a slow mo-fo. I've thought about this and reviewed what others have said. Interesting enough WAS provided the inspiration for a compromise. Why not give it the
Slow X ability? For argument: let's try
Slow 3 with the added detriment of no road bonus.
Slow 3 - At the beginning of your Movement phase, roll a die. On a 3 or less, this unit gets –1 speed this turn. This unit never receives a movement bonus from road hexes.
I'll note I prefer using existing SAs whenever possible. Finally I think
Trench Crossing would be appropriate as these early tanks were built with that feature in mind.
Def: The armor on this guy is ridiculous. 65mm to the front 60mm to the side. Compare this to the Valentine I at 60mm front and side.
Using that rubric this guy ought to be 5/5. It did have a weakness in the exposed tracks. -1 armor for that and add
Prone to Breakdown the AAM all purpose mechanical unreliability SA.
Cost is tricky with the odd dichotomy this unit presents. On the one hand it's nigh invincible to contemporary AT weapons at range (which is actually fairly accurate). On the other, it's severely limited in the damage it can do and the enemy can run circles around it. So what would you pay for it?
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Grammar Nazis 