Counter this

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FieldMarshall Ober
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Re: Counter this

Unread post by FieldMarshall Ober » Mon Jan 28, 2013 10:40 pm

For all the revised cards and A20 AAM stats be sure to consult the dbase and utilize the army builder. :D I should of been a salesman. :geek:

http://www.aamcardbase.com/search_AAM.aspx" onclick="window.open(this.href);return false;
"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton

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Re: Counter this

Unread post by FieldMarshall Ober » Mon Jan 28, 2013 10:53 pm

Here's my submission......Counter this and kill my Matilda. :D

x1 Inspiring Hero - 9 x 9pts
x1 Matilda II - 13 x 13pts
x1 M3 Stuart - 15 x 15pts
x4 BEF infantrymen - 4 x 16pt
x1 Vickers Machine Gun Team - 8 x 8pts
x1 Bren Machine Gunner - 5 x 5pts
x2 Sten SMG - 4 x 8pts
x1 Spitfire MK.I Ace - 16 x 16pts
x1 Defiant paratroopers - 8 x 8pts
Total Pts Army A 98pts
"Maybe there are 5,000, maybe 10,000 Nazi bastards in their concrete foxholes before the Third Army. Now if Ike stops holding Monty's hand and gives me some supplies, I'll go through the Siegfried Line like %*$# through a goose."
~Gen. G.S. Patton

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Falcon59
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Re: Counter this

Unread post by Falcon59 » Mon Jan 28, 2013 11:35 pm

FieldMarshall Ober wrote:Here's my submission......Counter this and kill my Matilda. :D

x1 Inspiring Hero - 9 x 9pts
x1 Matilda II - 13 x 13pts
x1 M3 Stuart - 15 x 15pts
x4 BEF infantrymen - 4 x 16pt
x1 Vickers Machine Gun Team - 8 x 8pts
x1 Bren Machine Gunner - 5 x 5pts
x2 Sten SMG - 4 x 8pts
x1 Spitfire MK.I Ace - 16 x 16pts
x1 Defiant paratroopers - 8 x 8pts
Total Pts Army A 98pts
I like where this is going, so I'll bring out some units that usually stay in the war chest :party:
1 SS Haupsturmführer 7
2 Elite Panzer IV Ausf. D 18 = 36 (Crack shot)
1 Sturmpanzer IV "Brummbär" 23 (Blast + thick armour)
1 20mm Flak 38 7
1 Flammenwerfer 35 5
2 SS Stormtroopers 7 = 14
1 MG 34 Machine Gun Team 8
Total cost 100 Pts

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Centurion
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Re: Counter this

Unread post by Centurion » Mon Jan 28, 2013 11:44 pm

Falcon59 wrote:
FieldMarshall Ober wrote:Here's my submission......Counter this and kill my Matilda. :D

x1 Inspiring Hero - 9 x 9pts
x1 Matilda II - 13 x 13pts
x1 M3 Stuart - 15 x 15pts
x4 BEF infantrymen - 4 x 16pt
x1 Vickers Machine Gun Team - 8 x 8pts
x1 Bren Machine Gunner - 5 x 5pts
x2 Sten SMG - 4 x 8pts
x1 Spitfire MK.I Ace - 16 x 16pts
x1 Defiant paratroopers - 8 x 8pts
Total Pts Army A 98pts
I like where this is going, so I'll bring out some units that usually stay in the war chest :party:
1 SS Haupsturmführer 7
2 Elite Panzer IV Ausf. D 18 = 36 (Crack shot)
1 Sturmpanzer IV "Brummbär" 23 (Blast + thick armour)
1 20mm Flak 38 7
1 Flammenwerfer 35 5
2 SS Stormtroopers 7 = 14
1 MG 34 Machine Gun Team 8
Total cost 100 Pts
My counter;

1x M7 105 Priest = 27 pts
1x M18 Hell Cat = 24 pts
1x M5A1 = 15 pts
1x Quad 50 = 10 pts
1x M20 75mm Recoiless Rifle = 10 pts
1x "Red Devil" Captan = 7pts
1x M4 Garand Rifle = 4 pts
1x Owen SMG = 3 pts

Total Army Cost is 100 points.
Counter this... :shooter:
A piece of spaghetti or a military unit can only be led from the front end. George S. Patton

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thepanzerguy
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Re: Counter this

Unread post by thepanzerguy » Tue Jan 29, 2013 4:30 am

Centurion wrote:
Falcon59 wrote:
FieldMarshall Ober wrote:Here's my submission......Counter this and kill my Matilda. :D

x1 Inspiring Hero - 9 x 9pts
x1 Matilda II - 13 x 13pts
x1 M3 Stuart - 15 x 15pts
x4 BEF infantrymen - 4 x 16pt
x1 Vickers Machine Gun Team - 8 x 8pts
x1 Bren Machine Gunner - 5 x 5pts
x2 Sten SMG - 4 x 8pts
x1 Spitfire MK.I Ace - 16 x 16pts
x1 Defiant paratroopers - 8 x 8pts
Total Pts Army A 98pts
I like where this is going, so I'll bring out some units that usually stay in the war chest :party:
1 SS Haupsturmführer 7
2 Elite Panzer IV Ausf. D 18 = 36 (Crack shot)
1 Sturmpanzer IV "Brummbär" 23 (Blast + thick armour)
1 20mm Flak 38 7
1 Flammenwerfer 35 5
2 SS Stormtroopers 7 = 14
1 MG 34 Machine Gun Team 8
Total cost 100 Pts
My counter;

1x M7 105 Priest = 27 pts
1x M18 Hell Cat = 24 pts
1x M5A1 = 15 pts
1x Quad 50 = 10 pts
1x M20 75mm Recoiless Rifle = 10 pts
1x "Red Devil" Captan = 7pts
1x M4 Garand Rifle = 4 pts
1x Owen SMG = 3 pts

Total Army Cost is 100 points.
Counter this... :shooter:
My counter to your counter
Wehrmacht Oberleutnant-13
Panzer 4G-22
Elite StuG III-26
MG 42 team-10
SS Panzergrenadier-7
Flammenwerfer-5
2 Wehrmacht vets-10
PAK 38 AT gun-10

carrion
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Re: Counter this

Unread post by carrion » Tue Jan 29, 2013 5:55 pm

My Counter, If not following the 2 Special Units:

63 SE Para x7
16 Defiant x2
08 UK Hero
03 Jeep
06 Barbwire x12
04 Tank Obs x4
100 points

Use the Obstacles to slow down approach and then Para drop when needed, either on the objective or in areas that need attention. If the opportunity arises deploy Hero and use the Tally-Ho SA. Drive jeep around until needed. This keeps your infantry from harms way until it is time to contest. Drop 2 SE per 1 Def, this gives you option to use UK Hero with either group. Also, you will have 3 extra paras to use whenever, based on the map used this could be rather beneficial, Hard Charger, will have your SE's always firing with clean dice. Plus all your Soldier units have 5 Defense.

@Falcon59: after looking over the updates I would still read that as 2 Special Units per 100, based off the Expanded Rulebook. The update just seems to clarify that only 1 of the 2 can be a Hero, so people don't build 2 Heroes into their 100 point army. Just my thoughts.

thepanzerguy
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Re: Counter this

Unread post by thepanzerguy » Wed Jan 30, 2013 3:13 am

carrion wrote:My Counter, If not following the 2 Special Units:

63 SE Para x7
16 Defiant x2
08 UK Hero
03 Jeep
06 Barbwire x12
04 Tank Obs x4
100 points

Use the Obstacles to slow down approach and then Para drop when needed, either on the objective or in areas that need attention. If the opportunity arises deploy Hero and use the Tally-Ho SA. Drive jeep around until needed. This keeps your infantry from harms way until it is time to contest. Drop 2 SE per 1 Def, this gives you option to use UK Hero with either group. Also, you will have 3 extra paras to use whenever, based on the map used this could be rather beneficial, Hard Charger, will have your SE's always firing with clean dice. Plus all your Soldier units have 5 Defense.

@Falcon59: after looking over the updates I would still read that as 2 Special Units per 100, based off the Expanded Rulebook. The update just seems to clarify that only 1 of the 2 can be a Hero, so people don't build 2 Heroes into their 100 point army. Just my thoughts.
I'm not going to counter, rather I will point out your build's weaknesses. There is little AT attack in your army, a bunch of tanks might with some good infantry and MGs might beat your army. After all, every build has weaknesses.

carrion
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Re: Counter this

Unread post by carrion » Wed Jan 30, 2013 4:19 am

thepanzerguy wrote:
carrion wrote:My Counter, If not following the 2 Special Units:

63 SE Para x7
16 Defiant x2
08 UK Hero
03 Jeep
06 Barbwire x12
04 Tank Obs x4
100 points

Use the Obstacles to slow down approach and then Para drop when needed, either on the objective or in areas that need attention. If the opportunity arises deploy Hero and use the Tally-Ho SA. Drive jeep around until needed. This keeps your infantry from harms way until it is time to contest. Drop 2 SE per 1 Def, this gives you option to use UK Hero with either group. Also, you will have 3 extra paras to use whenever, based on the map used this could be rather beneficial, Hard Charger, will have your SE's always firing with clean dice. Plus all your Soldier units have 5 Defense.

@Falcon59: after looking over the updates I would still read that as 2 Special Units per 100, based off the Expanded Rulebook. The update just seems to clarify that only 1 of the 2 can be a Hero, so people don't build 2 Heroes into their 100 point army. Just my thoughts.
I'm not going to counter, rather I will point out your build's weaknesses. There is little AT attack in your army, a bunch of tanks might with some good infantry and MGs might beat your army. After all, every build has weaknesses.
Let's see your tanks have an assault value of 7/7/6 vs Soldiers, most German tanks do, these are going against 5/5 def soldiers. On top of that your tanks have a rear Def of 3 even with side-skirts that brings it up to 4. All my Paras have a CA of 8 and the Hero has a CA of 7, more than enough to take care of some tanks during objective contesting.
Paras vs 4 Def--64% to disrupt...36% to damage all this with no chance for cover
7/7 vs 5 Def--23% to disrupt...6% to destroy
6 vs 5 Def--11% to disrupt...2% to destroy

Falcon59
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Re: Counter this

Unread post by Falcon59 » Wed Jan 30, 2013 3:25 pm

carrion wrote:Let's see your tanks have an assault value of 7/7/6 vs Soldiers, most German tanks do, these are going against 5/5 def soldiers. On top of that your tanks have a rear Def of 3 even with side-skirts that brings it up to 4. All my Paras have a CA of 8 and the Hero has a CA of 7, more than enough to take care of some tanks during objective contesting.
Paras vs 4 Def--64% to disrupt...36% to damage all this with no chance for cover
7/7 vs 5 Def--23% to disrupt...6% to destroy
6 vs 5 Def--11% to disrupt...2% to destroy
A couple of Brummbar or even sIG 33 would make short work of any of the paras, which can't land adjacent to these blast units, so if they support each other, the 5/5 only have a 50% chance of disrupt and 25% of kill with no chance of cover and they have to spread out IOT awoid the blast. The vehicles still have the mobillity and range edge :yellowgrin:

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Re: Counter this

Unread post by carrion » Wed Jan 30, 2013 11:56 pm

Falcon59 wrote:
carrion wrote:Let's see your tanks have an assault value of 7/7/6 vs Soldiers, most German tanks do, these are going against 5/5 def soldiers. On top of that your tanks have a rear Def of 3 even with side-skirts that brings it up to 4. All my Paras have a CA of 8 and the Hero has a CA of 7, more than enough to take care of some tanks during objective contesting.
Paras vs 4 Def--64% to disrupt...36% to damage all this with no chance for cover
7/7 vs 5 Def--23% to disrupt...6% to destroy
6 vs 5 Def--11% to disrupt...2% to destroy
A couple of Brummbar or even sIG 33 would make short work of any of the paras, which can't land adjacent to these blast units, so if they support each other, the 5/5 only have a 50% chance of disrupt and 25% of kill with no chance of cover and they have to spread out IOT awoid the blast. The vehicles still have the mobillity and range edge :yellowgrin:
They only have the range if I bring them to the party to early, once it comes time to contest objective it's anybody game, and I can keep those paras off board for a few turns which gives you no shoot. Yeah those Sig are so terrifying I just need to land behind and assault going against the Open Back SA. As for the brummbar just need to buy some time and land behind, sure the 5 rear defense, with side-skirts might be a little tough, but once in the hex you have no shot at my units. Of course this all depends on terrain and other factors might also come into play.

Plus on a side note I thought we were countering each others builds and this was a counter to his build which had tanks, sigs and brums are assault guns. Still yet to see a counter to this build :-)

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