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Tanks by Gale force nine
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Author:  FieldMarshall Ober [ Mon Apr 10, 2017 1:09 pm ]
Post subject:  Re: Tanks by Gale force nine

Sorry, I forgot to follow up on this match.

It went well, I did manage to eek out a win on this but is was down to one point of damage for the two remaining tanks in turn 10.

My opponent built 3 tanks, (1) ISU-152, (1) T34/85 and an IS-85 (think this is a KV-85). I out numbered him 2 to 1 but it did my little good. My two Panzer IIIs were smoking hulks by turn 3 followed by the Panzer IVs in turn 5, which only cost him his ISU-152 as collateral. I ended up drawing several 'lucky hit' cards which made short work of my Panzers. At the beginning of turn 6, I was left with my Panther and the Stug and considerable damage on his two remaining tanks. He ignored my Stug and went after my Panther which had +1 to its initiative of 7 so it was able to manuever and with the Stug kill the T-34/85 and wear him down to one hit point remaining on his IS-85. In the final turn the Panther and The IS-85 had one hit point remaining each and I was able to destroy his final tank for the win.

The critical cards played a part in my early game destruction of my Panzers. Later in the game it came down to simple dice rolls. None the less it was fun. We decided to keep the points totals down to 60 - 70 points to keep the games quick and play our old standby AAM for the larger points games. In our Opinions, AAM is better suited to larger points games where 'Tanks' is more of an arcade style game (less strategy with dice rolls and critical cards being the deciding factors).

Author:  FieldMarshall Ober [ Mon Apr 17, 2017 3:44 pm ]
Post subject:  Re: Tanks by Gale force nine

Off for a Monday afternoon Tanks matinee.

Today we are doing it a bit different, its Panzer IV's Vs Sherman 75mm's.

No points totals for builds, just (3) Panzers vs (3) Shermans + 10 pints in crew/upgrade cards

Author:  FieldMarshall Ober [ Tue Apr 18, 2017 5:38 pm ]
Post subject:  Re: Tanks by Gale force nine

FieldMarshall Ober wrote:
Off for a Monday afternoon Tanks matinee.

Today we are doing it a bit different, its Panzer IV's Vs Sherman 75mm's.

No points totals for builds, just (3) Panzers vs (3) Shermans + 10 pints in crew/upgrade cards

It was a pretty evenly matched game so there is no suprises how it turned out. We played two matches, each taking a turn as the defender and each time the defender won handily. At least nobody went home a loser :roll:

This brought us to the conclusion that attacker/defender is the biggest flaw in the 'Tanks' game. In AAM the attacker useally get an extra 10 points or 10% bonus points to attack a entrenched defender. With Tanks the points are even causing an imbalance skewed towards the defender. What does everyone else think?

On out next game we are incorporating initiative rolls each turn to determine who is the attacker and defender. We are hoping, like AAM, this will ballance things out better. Having said that, the games 'beer and pretzel' MO is also to blame and may be a necessary evil.

Comments?

Author:  FieldMarshall Ober [ Fri Apr 21, 2017 11:42 pm ]
Post subject:  Re: Tanks by Gale force nine

Check out the new GF9 Tanks army builder here: http://tanks.aamcardbase.com/

Once you select a tank you can click EDIT to attach Crew/Upgrade cards.

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