French Resistance Campaign

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aarules
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French Resistance Campaign

Unread post by aarules » Fri Jul 04, 2014 7:11 am

Last month was the 70th anniversary of D-Day, and next month is the 70th anniversary of the liberation of Paris. I decided that I would make a campaign for the French Resistance. In some ways, this is similar to the German Campaign I made, in that the results of one battle affect the next. The approach I have taken this campaign is different, though. Here's how this campaign works:

One player will play the French Resistance (FR) and the other will play Germany. I recommend the more experienced player play the FR. There will be five groups of five scenarios: one for each year from 1941 to 1944, plus D-Day. The French player chooses the order of the missions. Once all missions are completed, move on to the next year (or d-Day). Make sure you keep track of how many wins each side has, and which scenarios they won, because that will effect the subsequent year.

Table for victories
FR wins..................effect
5.............................FR can use 2 bonuses the next year
4.............................FR can use a bonus the next year
3.............................no bonuses for either side
2.............................Germany can use a bonus next year
1 or 0......................Germany crushes the FR and wins the game. The year does not advance.

Each scenario can provide a bonus that the winner can use in a battle of their choice next year. The bonus can only be used if the player won the scenario. Each bonus may only be used once, but you can use multiple bonuses in a battle, if you are able. Bonuses are how one battle effects the next.

Campaign victory conditions

German major victory: Defeat the FR by winning at least 4 scenarios in a year. The FR is crushed, and the allies cannot plan D-Day. Although the Allies eventually win, this prolonged the war by a few years. Additionally, the Soviets push completely through Germany and control the majority of Europe, since the US and UK never established a western front.

German minor victory: Win at least 3 of the D-Day scenarios. The FR still remains a nuisance for Germany. The FR helps the Allies plan another assault on Europe at a later date. This prolonged the war, but still ends in Allied victory.

French victory: The Allies win at least 3 of the D-Day scenarios. Germany surrenders less than a year later.

Special Rules

French Resistance Fighter: Replace it's stats and SAs with those of the Free French Infantry.

Half hexes are always in play, unless said otherwise.

In all scenarios, north is at the top.


I have all of the scenarios for 1941, but it's really late now. I'll post them tomorrow. I'll work on the rest this weekend.
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Re: French Resistance Campaign

Unread post by Locozugmeister » Sat Jul 05, 2014 2:30 am

:bowty: This sounds interesting AAR. Is this designed for on line play or, will it be designed to play a normal on available maps?
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Re: French Resistance Campaign

Unread post by aarules » Sat Jul 05, 2014 3:20 am

I designed it for play with regular maps from the Starter Set and Eastern front maps. I only have the 1941 scenarios done right now, so I might use the online WotC maps and/or expanded rules maps. It depends on what fits the scenario.

While this was not designed for online play, it can still be played in a play by post match. Maybe we could also do a cooperative campaign if enough people want to.
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Re: French Resistance Campaign

Unread post by aarules » Sat Jul 05, 2014 5:03 am

1941 SCENARIOS

LIBERATION

A platoon of German soldiers is occupying a French village and oppressing the citizens. The Resisitance comes to liberate the village. Once the FR attacks, Germans will be alerted of the Resistance and will be prepared for any future skirmishes.

Map 1

Objectives

FR: Completely control the town hexes at the end of 7 turns, when the German command learns of the battle and sends reinforcements.

Germany: Hold the town hexes for 7 turns.

Setup

Germany sets up first. Set up in the town hexes.

mauser Kar 98K (x3)
MG34


FR setup on any half hex.

French Resistance Fighter (x5)

Bonuses

FR: Village citizens join FR. You receive 3 French Resistance Fighters.

Germany: German forces are now on alert. You can deploy 2 Mausers as reinforcements on any half hexes on turn 2.


SEARCH AND FIND

An Allied pilot was shot down over France. The pilot had knowledge of RAF plans. The Germans want these plans, and the FR need to prevent them from getting them. However, neither side is exactly sure where the plane was shot down.

Maps
4, 16.
Map 4 is the west. Both numbers should be in the bottom left corner. Replace shellholes on map 16 with town hexes.

Make 4 markers. Mark 1 as the pilot. You should not be able to tell which is the pilot. Shuffle the markers face down. Players take turns placing a marker in any grass hex at least 3 rows from the half hexes. When a unit enters a hex with the pilot, flip it over to see if it is the pilot.
If the FR enters the hex with the pilot, he becomes a FR Fighter. Remember which one he is.
If German Opel Blitz enters the hex with the pilot, he is immediately loaded into the truck. He is unable to offload.

Objectives

FR: Return the pilot to the town on map 16.

Germany: Transport the pilot off the west edge of map 4 for interrogation.

Draw: The pilot is killed. The pilot is killed if he is destroyed as the FR fighter, or the truck carrying him is destroyed. A draw counts as 0.5 wins. If the FR has half a win at the end of a year, roll a die. On a 1-3, round down. On a 4-6, round up. Neither side can use the bonus from this scenario.


Setup

Germany sets up in half hexes in the north of map 16.

Opel Blitz (x2)
Mauser Kar 98k (x4)
Luftwaffe Infantry (x2)


FR sets up in half hexes in south of map 4.

FR Fighter (x5)
FCM 36


Bonuses

FR: The pilot joins the Resistance. You receive a FR Fighter.

Germany: The Germans know of RAF plans. They lose less planes, and can afford to use them against the Resistance. You receive a Messerschmitt ME 110, but it has to leave at the end of turn 3.


ASSASSINATION

The SS has discovered the location and time of an important Resistance meeting. In attendance are some very important FR leaders that are critical to the war effort. The FR must stop the assassination.

Map
FR player's choice. Place 3 adjacent town hexes in or near the middle. The hexes cannot be on top of hill or Forest.

Objectives

FR: Defeat all Germans. Both commanders must survive.

Germany: Kill both commanders, disrupting FR plans and demoralizing its fighters.

Draw: 1 commander survives.

Setup

FR sets up first.

Meeting attendees, set up in town:
FR FIighter (x4)
FR Leader (x2) (FR Leader has same stats and SAs as Red Devil Captain)


Meeting guards, set up adjacent to town:
MAS 7.5 rifle


Germany: set up on any half hexes

Wehrmacht Expert Sniper (x3)
Mauser (x3)


Bonuses

FR: You receive 2 FR Leaders.

Germany: The Resistance is demoralized and their plans disrupted. -2 to all their initiative rolls.


THE TANKS

A platoon of German tanks is heading west towards Caen. Along the way, the come to a village. The village is being used as a base for a group of FR tanks.

Maps
1, 3.
1 is in the west. The number "1" should be in the SW corner. The number "3" should be in the NE corner.

Objectives

Defeat all enemies.

Setup

FR Setup first in town
Hotchkiss H-39 (x3)
MAS 7.5 mm


German tank platoon, on 2 eastern rows of hexes
Panzer III Ausf. F. (x3)

Bonuses

FR: You receive a Hotchkiss H-39.

Germany: You receive a Panzer III.


THE FACTORY

Germany has recently built a tank factory in the French countryside. The Germans are using forced laborers from a nearby camp to produce their tanks. The FR needs to liberate the camp and destroy the factory.

Maps
11, 2.
11 in west. Numbers should be at the bottom.

Objectives

Germany: Eliminate all French forces.

FR: Destroy the factory. The FR can destroy the factory if they hold it uncontested for 3 turns. Check turns during the casualty phase.

Setup

Germany sets up first

Camp guards, set up in town (the town represents the labor camp)
Mauser Kar (x4)—must always have at least 1 in the camp

Factory guards, set up in factory
Mauser Kar (x3)
SS PAnzergrenadier


Armored guards, row of half hexes between the maps
Panzer III Ausf. F (x2)

FR sets up on 2 eastern rows of hexes on map 2.
FR Fighter (x7)
P107 Half Track (x2)
Hotchkiss H-39 (x3)


Special Rules

Keep track of how many turns the Germans control the factory uncontested. Every 7 turns they control it, place a PzKpfw IV Ausf. A in the factory.

When the FR liberates the camp, they receive a FR Fighter in the camp.

Bonuses

FR: People from camp join the Resistance. You receive 4 FR Fighters.

Germany: The factory is producing tanks. You receive 4 PzKpfw IV Ausf. A's.


Those are all the 1941 scenarios. When all are completed, move on to 1942, unless Germany won. I'll try to get the 1942 scenarios up by Sunday.
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Re: French Resistance Campaign

Unread post by aarules » Wed Jul 09, 2014 7:23 am

1942 SCENARIOS

For 1942, you will need some WotC maps that can be found online. Thanks to Rebel for putting them in his Cartography thread, where it will be easier to find them.
Also,you will need terrain tiles for some scenarios. I use Memoir 44 tiles, but if you don't have those, there are some on the official site.
http://www.wizards.com/default.asp?x=ah ... h20051104c


ST. NAZAIRE: ESCAPE

On March 28, 1942, British commandos raided St. Nazaire. Their objective was to damage the drydock in St. Nazaire so the Tirpitz, a Bismarck-class battleship, would have to return to Germany for repairs. The raid was a success. However, some commandos never managed to escape.

By this time, however, most of the landing craft had been sunk or set on fire and evacuation by sea was no longer possible. Although the main objective had been achieved, Lieutenant-Colonel Newman nevertheless was now determined to try and fight his way out into open country and so give all survivors a chance to escape.
The only way out of the harbour area lay across a narrow iron bridge covered by enemy machine guns and although severely shaken by a German hand grenade, which had burst at his feet, Lieutenant-Colonel Newman personally led the charge which stormed the position and under his inspiring leadership the small force fought its way through the streets to a point near the open country, when, all ammunition expended, he and his men were finally overpowered by the enemy.


Lt. Col. Newman was taken prisoner, and later awarded the Victory Cross.
If the FR could help the survivors, maybe they could help the Resistance.

Read more about St Nazaire here: http://www.historylearningsite.co.uk/ra ... _1942.html
Read the whole article about Lt Col Newman here:
http://www.northeastmedals.co.uk/britis ... man_vc.htm


Maps
Dog-2, Best-1, and Dog-3.
Dog-2 in south, then best-1, and then dog-3 in the north. Map names should be in SE corner.

The maps can be found in Rebel's cartography thread
viewtopic.php?f=39&t=658

Or on the WotC site.
http://www.wizards.com/default.asp?x=ah ... h20051121c


The river is impassable, it can only be crossed on the bridge.

Objectives

FR: Get the Inspiring Lieutenant off the north edge of the map to safety.

Germany: Kill the Inspiring Lieutenant, Lt. Col. Newman.

Setup

Germany

Setup on bridge
MG 42

Setup on two northern rows on Dog-2
Mauser Kar (x2)

Setup on two southern rows on Dog-3
Mauser Kar (x2)


Allies

French Resistsnce setup on two northern rows on Dog-3

French Resistance Fighter (x4)

UK setup on two southern rows on Dog-2
SMLE Rifle (x2)
Inspiring Lieutenant


Bonuses

FR: UK soldiers help resistance and supply weapons. You receive 1 inspiring Lieutenant and 2 SMLE Riflemen.

Germany: SS cracks down on the Resistance. You receive 1 SS Stormtrooper.


THE AIRFIELD

The Luftwaffe is constructing an airfield in the French countryside. This would give them a closer airfield to England and air superiority in France.

Maps
German player's choice. Mark 3 hexes in open terrain in a straight line as the airfield. The airfield counts as open terrain.

Objectives

FR: Occupy the airfield uncontested and hold it for a full turn, OR kill the Pioneers.

Germany: Finish construction of the airfield.

At the end of each turn, each Pioneer in the airfield rolls a die. On a 6, construction progresses. When 5 6's have been rolled throughout the whole game, the airfield is completed.

Setup

Germany sets up in or adjacent to the airfield.

Pioneers (x3)
Mauser Kar 98k (x3)
Luftwaffe Infantry (x3)


FR sets up on the edge of the map.

FR Fighter (x5)
FCM 36


Bonuses

FR: Large amount of oil found at the construction site. Give 1 tank the Vanguard SA.

Germany: Airfield can base a squadron. You receive 3 Messerschmitt ME 110's.

SS BARRACKS

The SS is increasing its forces in France. A company is being garrisoned in a barracks in the French countryside. The FR sees an opportunity to defeat the SS in a night raid, but the SS is prepared.

Map
German player's choice. Place 3 adjacent large building hexes on open terrain. This is the barracks.

Objectives

Defeat all enemies.

Setup

Germany sets up first in barracks.

SS Panzergrenadiers (x6)

FR set up on the edge of the map.
P107 half track (x3)
FR Fighter (x6)


Bonuses

FR: Weapons found in barracks. You receive 1 MG42.

Germany: SS has a strong presence in France. You receive 3 Panzergrenadiers.

BOCAGE FIGHTING

A German patrol is ambushed by the FR in the bocage.

Maps
Bocage 1, bocage 3. 1 is in the west.

The maps can be found in Rebel's cartography thread.
viewtopic.php?f=39&t=658

Objectives

Defeat all enemies.

Setup

German patrol sets up first on any hex with a road,except on the edge of the map.
Panzer III Ausf. F. (x2)
Opel Blitz
Mauser Kar (x2)



FR sets up on north and/or south edge of map
Hotchkiss H-39
FR Fighter (x7)


Bonuses

FR: Your FR Fighters are veterans at hedge fighting. They all receive +1 to cover rolls for hedge for the whole battle.

Germany: Patrol survives. You receive your choice of an Opel Blitz with 2 Mausers, OR a Panzer III.

SECRET PLANS

A German officer has plans for the production of a new German vehicle: the Wespe. If the FR could kill him, they could retrieve the plans. However, the officer is in a highly fortified German-occupied town.

Maps
Bocage 2 and Bocage 1. Bocage 2 in the west.
Found on Rebels cartography thread.
viewtopic.php?f=39&t=658

Objectives

Germany: Eliminate all French forces.

FR: Kill the officer. Have one unit enter the hex he was killed in, and exit off the west edge of the map to safety.

Setup

Germany sets up first

German patrol sets up on first row in west in Bocage 1
Opel Blitz
Mauser Kar


Setup anywhere on Bocage 2
Mauser Kar (x4)

Setup in town
SS Haupsturmfuhrer (the objective)
SS Panzergrenadier


FR sets up on 2 eastern rows of hexes on Bocage 1
FR Fighter (x9)

Bonuses

FR: The FR has the plans to build a Wespe. You receive 1 Wespe.

Germany: Factories produce Wespes. You receive 2 Wespes.


Those are all the 1942 scenarios. Again, thanks to Rebel for keeping all the Wotc online maps in his cartography thread.
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Re: French Resistance Campaign

Unread post by Locozugmeister » Wed Jul 09, 2014 5:26 pm

:bowty: These look very inviting to play AA. Going to give them a try as soon as some of our game group can get together.
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Re: French Resistance Campaign

Unread post by aarules » Wed Jul 09, 2014 6:29 pm

Thanks. They're not too big so you might be able to get in a few scenarios in one night.
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Re: French Resistance Campaign

Unread post by Locozugmeister » Wed Jul 09, 2014 7:36 pm

:bowty: That's the appealing part as my time is limited that and, it's a change from the regular battle scenarios we play most often.
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Re: French Resistance Campaign

Unread post by aarules » Mon Jul 28, 2014 6:45 am

1943 SCENARIOS

I had these done a few days ago. Unfortunately, my iPad crashed and I had to restore it, and I lost the scenarios. I retyped them, so here they are.

SUPPLY DROP

The Allies have been dropping supplies to the Resistance. The drops were at night, so the Germans never saw them. However, German patrols have been more active in France recently and saw the drop. Both sides want the supplies.

Maps
14 and 16, with 14 in the west. Numbers at the SW corner.
The hex marked F35X on map 16 (the hex with the hill's shadow) is the objective.

Objectives

Control the objective, which is the supply drop, for 1 turn while the supplies are unloaded.

Setup

Germany sets up on northern edge of 14.

mauser Kar 98K (x4)
Opel Blitz (x2)
panzer III Ausf F


FR setup on southern edge of 14.

French Resistance Fighter (x3)
P107 Half Track (x3)


Bonuses

ATGs for the French are dropped. You receive 2 37mm gun M3's


TOP SECRET

German scientists are researching and developing a new weapon: the V-2 rocket. If the rocket is completed, it will be capable of hitting London. The FR needs to delay the research.

Maps
4, 15.
Map 4 is the west. Both numbers should be in the bottom left corner.

Objectives

FR: Capture the town and hold it for 1 turn while research on the rockets is destroyed.

Germany: Defeat all French units.

Setup

Germany sets up first.

SS guards, set up in town:
SS Panzergrenadier (x2)

Infantry platoon, set up in any forest hexes east of river on map 15.
Mauser Kar (x3)


FR sets up on western row of hexes on map 4.

FR Fighter (x4)
Lebel Grenadier (x3)


Bonuses

FR: V-2 research is delayed. The Allies see the FR's usefulness and continue to supply it. You receive 1 6 pounder ATG.

Germany: The scientists also had research on a new vehicle. You receive 1 Hetzer.

THE RAILROADS

The Germans are using a railway station to transport soldiers and supplies. if the FR can sabotage the railway, they could disrupt the Germans' plans in the area.

Maps
Ober's Rail Yard map. It can be found here:
viewtopic.php?f=39&t=658

Objectives

FR: Destroy the railway in 5 hexes. Destroy a railroad with the Bridge Demoltion SA.

Germany: Kill all the FR Saboteurs.

Setup

Germany sets up first in any building

Mauser (x5)
sGrW 81mm Mortar


German reinforcements on turn 3 set up on any road or railroad hex on the edge
Mauser (x3)


FR sets up on any hexes on the edge

Saboteur (x3)-use Royal Engineers stats and SAs.
FR Fighter (x7)


Bonuses

FR: German vehicles short on fuel. -1 to speed.

Germany: Railroad quickly transports soldiers. You receive 3 Mausers.


AA GUNS

German AA guns have been shooting down Allied supply drops to the Resistance. The Resistance needs to take them out.

Maps
4, 2.
4 in west. Numbers should be at the bottom.

Objectives

Germany: Eliminate all French forces.

FR: Destroy both 88mm Flak 36s.

Setup

Germany sets up first anywhere on map 2

AA Guns (the objectives)
88mm Flak 36 (x2)

German infantry
Mauser Kar (x5)
SS Panzergrenadier


FR sets up on western row of hexes on map 4.
FR Fighter (x9)
P107 Half Track


Bonuses

FR: FR can continue to receive supply drops. You receive 2 37 mm Gun M3s.

Germany: The FR are short on food and supplies. -1 to their initiative rolls.


THE REVOLT

The FR has been rallying citizens in Caen to rise up against the Germans. Now is the time to revolt! Germans come to suppress the revolt.

Maps
12 and 13.
12 in west. Numbers should be in the NE corner.

Objectives

Defeat all enemies.

Setup

FR sets up first in any town hex

FR Fighter(x9)
lebel Grenadier(x2)
FCM 36



Germany sets up on eastern row on map 13.
Mauser Kar (x4)
MG 42
Messerschmitt ME 110
7.5 cm LEL G18 (x2)



Bonuses

FR: People from Caen join the Resistance. You receive 9 FR Fighters.

Germany: Weapon stockpile found in Caen. You receive 4 Bren MGs.


Those are the 1943 scenarios. Almost done with the campaign! Also, thanks to Ober for making his maps.
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Re: French Resistance Campaign

Unread post by dano903 » Wed Jul 30, 2014 3:26 pm

that's some nice work... and thanks for the links!

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